![]() Businesses expect to try before they buy, and they’re not willing to wait. Now: Sales cycles are much shorter now as we are in the era of agility. With multiple stakeholders, a heavy reliance on sales teams, in-person demos, and endless meetings, it was standard to have lengthy evaluations for progress to occur. Once upon a time, SaaS purchasing was a marathon, not a sprint. Then: Lengthy sales cycles were the norm. The way businesses purchase SaaS solutions has been anything but static. EraĪI-driven solutions, integrations, and customisation This table will serve as your roadmap, helping you decode the zeitgeist of each era. Each aspect has been a barometer of change, mirroring broader industry trends.īefore we unpack this further, let’s set the stage with the following table that plots the dramatic shift in customer expectations over these years. It’s no longer about merely providing software services it’s about offering niche solutions so seamless and integrated that they enhance user experiences in unprecedented ways.Īs we moved through these distinct periods, three key areas have notably shifted – the users’ expectations, their buying behaviours, and the overarching role of digital transformation. 2020s: Now, the market is reaching maturity.The cloud was no longer a fluffy white thing in the sky it became the bedrock for an explosion of startups, each solving unique business challenges. ![]()
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Many people suffered from regular crashing and bugs occurring when their Steam client was reading the host of the servers tag data. This isn’t because of a lack of features – but functionality. Networking Problems ResolvedĪs one of the biggest improvements to FSX: Steam Edition, the multiplayer networking system has been a big disappointment for many people. Many small fixes & changes have been made to give you a much greater understanding of what is going on behind the scenes so that you can get easier help & troubleshooting advice when errors do still actually occur. This has been anything from issues to connecting online to how the game actually deals with and handles errors. Some of the biggest changes to the software have been the changes “under the hood” so to speak. Take away those frustrating and improve your flight potential with Behind The Scenes Changes The changes that have been made to how the system runs are fairly comprehensive, and can be a solid solution for anyone who is struggling to get the Steam Edition of FSX to launch properly. This has been promised as the first of many updates to come, and is mainly built on both staff error findings as well as feedback from the FSX community. This means that anyone who is sick of the small problems and bugs that ported over with the initial release of the Steam Edition can find some quick and easy relief to these issues before they become a long-term issue. The changes are automatically applied, meaning that you will be able to benefit from a spree of changes without having to even do anything.īecause it’s released on Steam, the popular gaming platform, you’ll automatically receive the updates when you log in or when you try and launch the software itself. Thankfully, with the excellent Dovetail Games working as the head lead on the Flight Simulator X: Steam Edition version, you can rely on regular updates and changes to how the simulator itself actually works. ![]() This can be a source of great frustration for many users as early releases of flight simulators have been filled with errors and bugs that have hampered either the ability to play the simulation out effectively, or even use the simulator in the first place.įrom the very first Microsoft Flight Simulator releases to the latest and most modern editions, bugs and errors have been commonplace for longer than you might have ever considered in the past. Microsoft Flight Simulator X runs on Windows only while X-Plane and FlightGear run on all operating systems (Windows/Linux/Mac).One of the most important aspects of using a flight simulator is, of course, that it actually works properly. The packages here offer support for Windows, Linux and Mac. If you like the simulators here, please do share on Facebook, Twitter and Google+. This page is one of the most popular on the site because of its nature. ![]() Plus, you'll have full speed access to download any of the files in the library such as any aircraft, scenery and tools you may wish to install. Some are demos of fuller simulation packages, such as the Microsoft Flight Simulator X Demo or X-Plane, while others offer the entire package because they are open source such as FlightGear.Īll of the files here are free to download – no registration or subscription is required, however, some of the installation files are quite large so you may benefit from registering for a PRO account (which offers uncapped download speed). Most of them are compatible with Windows, Linux and macOS (or OS X). Listed in this category are a selection of flight simulator packages and games that are free-to-download. However, Nexon closed its North American development studio, Humanature in March 2009 and the future of Sugar Rush has been in question since then. The Second Closed Beta for Sugar Rush started on the November 20, 2008, and finished on the December 4, 2008. In May 2008, when Min Kim, Nexon's director of game operations, was interviewed at Ten Ton Hammer he stated that a game was in development in a Vancouver Studio. Sugar Rush was developed in Vancouver by Klei Entertainment. The first one was Robot Battle in which a team of up to four players fight robots which respawn the difficulty could be adjusted to four different strengths. There were four games that could be played. The main object of the game was to get the most coins, gained by battling other players. Gameplay ĭuring beta testing, players could be a ninja, brawler or morph. It was the first game to be developed in North America to be released by Nexon, before it was announced that it would no longer be published. While Turbo is known to have escaped his game's demise, it hasn't been explained if any other characters like the Turbo Twins (Turbo's rivals) escaped, though they were all most likely wiped out if they didn't manage to do so as they aren't seen in Game Central Station.Sugar Rush is a cancelled massively multiplayer online game from Klei Entertainment.Due to Turbo traveling very fast through both consoles' plugs, its possible that he drove his race car all the way to Roadblasters, instead of somehow spawning it by hijacking the game.Strangely, TurboTime can still be seen inside the arcade in the story adaption, despite that it was unplugged for years.for the duration of its time at Litwak's Arcade. ![]() TurboTime was right next to Fix-It Felix Jr.An online 3D version of the game was made for the Wreck-It-Ralph app. Additonally the game was released in 2012 as a downloadable app.Turbo most likely went Turbo in 1987, since that was the year Roadblasters was released in arcades.Unlike TurboTime, RoadBlasters was a real arcade racing game released by Atari in 1987.Turbo's character design appears to be inspired by the driver in Rally-X, who in turn appears to be inspired by Speed Racer.The name appears to be a reference to Sega's 1981 arcade racing game Turbo.TurboTime appears to be largely inspired by Rally-X from Namco in 1980 as it has the same colours and similar themed decals alongside its cabinet design.The player controls Turbo and the game mechanics are defined by driving at "turbo speed" from a bird's eye view and collecting coins to gather points in three-lap races, while other racers wearing different colors serve as opposition. In December 2012, Disney released a 16-bit version of TurboTime also as Turbo-Time X, which varies greatly from the one featured in the film in both graphics and game play, as part of the Wreck-It Ralph iOS package. The only character known to have escaped the disconnection was Turbo himself, who secretly reprogrammed another racing game, Sugar Rush, usurping its original ruler and adopting a different persona known as King Candy.Īfter being unplugged and removed from Litwak's Arcade, its assumed that both machines were likely either scrapped, or recycled prior to the events of the film. Litwak in the process stranding their characters and giving birth to the phrase "going Turbo" in reference to game-jumping recklessly. Both machines were considered to be out of order, being permanently unplugged by Mr. ![]() He initially interrupted a RoadBlasters race by driving his car through the background while chanting his catchphrase, but he later ran directly into the player's car glitching the game and forcing it to crash. Turbo got so jealous, that he chose to abandon his own game in order to reclaim his glory and the attention that he always craved. ![]() TurboTime became so popular, Turbo eventually became obsessed with attention, pushing other racers away from him in the podium to emphasize his trophy and eventually considering himself to be "the greatest racer ever". However, in 1987, when a new game called RoadBlasters was plugged in, it immediately gathered the attention of Litwak's customers due to its superior graphics and game design. The game featured several look-alike characters dressed in dark blue and white, while Turbo was set apart from the rest by his red and white outfit. TurboTime (denoted as Turbo Time in some contexts ) was the game in which Wreck-It Ralph's main antagonist, Turbo, starred before abandoning his game and taking full control of Sugar Rush. A classic 8-bit arcade racing game, TurboTime was a hit at Litwak's Arcade following its release. Our interactive wheel is both a dependable and engaging way to generate a random number between 1 and 30. Navigate the thrilling landscape of chance with ease and sophistication. Unbiased Selection: Ensuring complete fairness, each of the 30 numbers has an equitable chance of being chosen.Round-the-Clock Availability: Need a random number at an odd hour? Our wheel is accessible 24/7 for your convenience.Dynamic Visuals: Far more engaging than a standard number generator, our wheel injects a dose of excitement with each spin.Targeted Applications: Perfectly suited for an array of tailored uses, from classroom quizzes to small group activities.Hassle-Free Usage: Available via any web browser, our wheel requires no downloading or technical setups.Outstanding Features of Our Random Number 1-30 Wheel Our wheel provides instantaneous, unbiased outcomes, offering a simple and direct way to pick a number between 1 and 30. Instantaneous, Trustworthy Outcomesīypass the need for complex calculations or random number tables. The wheel will rotate and gradually come to a standstill, highlighting one of the 30 numbers. Simply tap or click on the wheel's surface to activate a spin. Our tool consists of 30 individual segments, each distinctly labelled with a number between 1 and 30. ![]() ![]() Ideal for teaching aids, random draws, or even casual gaming, our wheel offers a reliable and visually captivating alternative to traditional methods. Step into a realm of chance and spontaneity with our advanced interactive wheel, designed specifically for generating numbers between 1 and 30. Explore the World of Randomness: Your Guide to Our Interactive Wheel for Numbers 1-30 Spin this random 1-30 spinner wheel over and over again and your results will be shown in the 'Results' box. Press the wheel showing the random numbers 1-30 in the middle and watch it go. Once you have applied these settings, you can be sure that any randomly generated numbers will not be able to be selected more than once.Random number generation between 1 and 30 is simple with this spinner wheel. ![]() Under "Winner effects", select the "Auto-remove selected item after 2 seconds" check box. Click on the gear/cog icon and the on "Post-Spin". This is also possible by using the Edit menu functionality. Can the Random Number Generator Wheel Give Unique Results? Tip: To make this process faster when you have many numbers to add, put the numbers in a spreadsheet first and then copy & paste them into the Edit box. In order to do this, go to the wheel's Edit tab and change the selection of numbers that are entered there. This wheel is programmed to return results between 1-100 at random to ensure a fair distribution of results. In this wheel, there are the first 100 numbers (excluding zero) sequentially added to the generator. In essence, it is a collection of numbers placed on a wheel that is used to randomly select one per spin. Every result is then shown in the 'Results' tab for ease of reference. It's possible to click the random number generator wheel spinner over and over again. Ob Sie ein Glücksrad benötigen, ein zufälliges Zahlengenerator, ein Rad der Namen, ein Gewinnspielgenerator, ein Glücksrad für Spiele oder ein einfaches Ja oder Nein, drehen Sie einfach das Rad, um das zu bekommen, was Sie brauchen. Just tap on the wheel where it shows the random numbers 1-100 in the middle of the wheel and it will get to work. Spin the Wheel ist ein Drehrad, das Ihnen bei der Entscheidung hilft bei einer zufälligen Wahl. ![]() Generating a random number between 1 and 100 is couldn't be easier with our spinner wheel. ![]() The only aspect of their trip that was exactly as Steve imagined was the long hours in the car. But even though it was fun, it wasn't what Steve was expecting from their trip: he wanted to sleep so close to each other in their sleeping bags that they would awake almost entangled in one another, drink some beers, finally declare his love to Billy and, who knows, maybe even kiss under the stars, but being surrounded by so many people made all his dreams impossible. Not wanting to fight, Steve agreed to sleep in the designated area of the park, making small talk with their neighbors. Steve loved the idea of the two of them alone in the wild, sleeping in a tent under the stars, lighting their own fire, making some s'more together, getting cozy by the fire while stargazing, and maybe sharing some personal stories while cuddling a bit far from curious eyes, while Billy insisted that he wanted to sleep in the campsites with all the amenities the park could offer picnic tables, showers, water supply, and a cleared area for the tent, but definitely no privacy. The big problem was that Steve's and Billy's ideas of camping were really different. Written for the 48h Harringrove Relay Race 2024 Medusapelagia Fandoms: Stranger Things (TV 2016) Language: English Words: 201,105 Chapters: 27/? Comments: 71 Kudos: 48 Bookmarks: 17 Hits: 3,683 I will post them as they are written, reviewed and edited Series Updates every other week at the latest (I hope - My beta is back in school and swamped). We also meet some new people and situations along the way, and sometimes unexpected things arise. Would anything be the same? Not a chance. How would that change life in Hawkins? (Hint: A lot of ways, as in canon? What's that?) ![]() How would Benny, Barb, Bob, Billy, Chrissy and others living affect events? Why bother writing characters with potential just to kill them off? Billy Hargrove and Max Mayfield are their own family with 2 crappy parents. ![]()
![]() These elements have some of the classic characteristics of the transition metals, but they tend to be softer and conduct more poorly than other transition metals. The post-transition metals are aluminum (Al), gallium (Ga), indium (In), thallium (Tl), tin (Sn), lead (Pb) and bismuth (Bi), and they span Group 13 to Group 17. Post-transition metals: Ahead of the jump into the nonmetal world, shared characteristics aren't neatly divided along vertical group lines. Many of the greatest hits of the metal world - including gold, silver, iron and platinum - live here. Hard but malleable, shiny, and possessing good conductivity, these elements are what you typically think of when you hear the word metal. Transition metals: Returning to the main body of the table, the remainder of Groups 3 through 12 represent the rest of the transition metals. The actinides and the lanthanides together form a group called the inner transition metals. ![]() Of these elements, only thorium (Th) and uranium (U) occur naturally on Earth in substantial amounts. The elements in this group have a silvery white color and tarnish on contact with air.Īctinides: The actinides line the bottom row of the island and comprise elements 89, actinium (Ac), through 103, lawrencium (Lr). This is the lanthanides, elements 57 through 71 - lanthanum (La) to lutetium (Lu). Lanthanides: The third group is much too long to fit into the third column, so it is broken out and flipped sideways to become the top row of the island that floats at the bottom of the table. Their chemical reactions typically occur more slowly and produce less heat compared to the alkali metals. But they're not as reactive as the alkali metals. Each of these elements has two electrons in its outermost energy level, which makes the alkaline earths reactive enough that they're rarely found alone in nature. Hydrogen, with its single electron, also lives in Group 1, but the gas is considered a nonmetal.Īlkaline-earth metals: The alkaline-earth metals make up Group 2 of the periodic table, from beryllium (Be) through radium (Ra). They are also extremely reactive and will burst into flame or even explode on contact with water, so chemists store them in oils or inert gases. Shiny and soft enough to cut with a knife, these metals start with lithium (Li) and end with francium (Fr). The periodic table of elements is arranged into several broad groups (Image credit: Future) Groups of the Periodic tableĪlkali metals: The alkali metals make up most of Group 1, the table's first column. ![]() ![]() ![]() Whether you’re looking for a spark of inspiration with reels or want to dive deeper into something you already love with Marketplace or in groups, you can discover ideas, experiences and people that fuel your interests and help you make progress on the things that matter to you on Facebook. Bienvenidos a la última frontera en el universo de Minecraft: la versión 1.20.73 APK. ![]() Your child might not get selected for the jobs they audition for, so it’s important to make sure they understand that rejection isn’t a reflection of them. Modeling requires thick skin for both parents and children. ![]() To best navigate the industry with your child: Set expectations Be simple: Dress your child in plain, non-patterned clothing and have them pose against a plain background to capture the most compelling images.Be candid: Fleischer recommends that “professional photos should not be submitted.”.Highlight your child’s unique look and personality: Joke around with your child before and during the shoot to help make their personality shine.A close-up of your child making a neutral or more serious expression.To ensure maximum reach, have the following photos on hand: Some agencies list what kinds of photos they require for submission (a headshot, a full-length photo, etc.). Even if everything seems above board, never pay an agency up front-and be sure to get everything in writing. ![]() Common elements of these scams include asking for money in exchange for pictures, forcing you to use a specific photographer, and making exorbitant promises about salaries and success. It’s important to protect your child (and your wallet) from headshot scams. Once you’ve found an agency or two that you’re interested in working with, it’s time to prepare headshots. While modeling and acting schools can help your child develop and sharpen their skills, representation without resorting to school enrollment is possible.ĭaxiao Productions/SewCream/fizkes/Shutterstock Modeling schools are not always agencies, despite what they may claim in their marketing materials. Be wary of anyone who demands an upfront payment of any kind for submitting information or booking work. An agency should pay you/your child-not the other way around. Consider financial aspects: A reputable agency will never ask you for upfront payment.Look through forum threads: Search for agencies on our Child and Teen Models board to view existing threads about certain agencies or start new ones.Peruse press mentions and accolades: Have they been featured or quoted in any notable publications such as Child Model Magazine or Kid Model Magazine? Have they won any industry-related awards? If so, the agency is likely reputable.If you see mostly negative reviews, that’s a sign to avoid submitting your child’s information. Read online reviews: Check aggregate review sites like Google, Facebook, and Yelp to read reviews from other parents.See if they actively post about their talent to gain a better sense of the agency and the kind of clients they work with. Research the agency’s social media presence: Reputable agencies should have profiles across social media platforms.Finding an agency you can trust is paramount for you and your child’s safety and well-being. An agency will help connect your child to modeling jobs and serve as a liaison between talent and companies looking to book models for their campaigns. The first step to getting your child started in modeling is to find a reputable child modeling agency. Will add later on Stealth that fixes that (though it takes away any glimpse of challenge if nothing blows up or people yell scared). Works in conjunction with God Mode (you can have both enabled at the same time, no worries). Invisibility|God Mode feature has double-effect: it will render you invisible to any AI (just invisible, you can still be heard!).to find out which version of the game you're running (aside from the 7 digits at the bottom-left side of the main menu), use Cheat Engine to scan for ChangeList string.Immunity (Invisibility|God Mode) - added a Force Clip Decrease script under this (requested) Table updated for Title Update 12 (build 2686833). Report any crashes and the faulty script, if any. I might do a "FreeCam + Teleport To Camera" feature, but we'll see in time. In terms of future developments, I don't think I will be digging anymore into this game as all available options serve their purpose. if you still want to scan with CE, make sure affinity is set like in the below picture:.some functions in the VT (virtual tables) were now compiled with a pre-JMP before function epilogue that's the reason why script crashes made sure it won't anymore.changed "Add 100 Million To Tagged Resource" script to "Set Tagged Resource To 100 Million" as per boris' suggestion now you will get 100 million every time you tag a certain resource (note that you still see the original amount notification but if you check your inventory, you'll see the change).Enable script then use any script you want.Enable script first wait 10-15 seconds.Will add a new script that lets you edit resources on the fly. Removed "Set Tagged Resource To 100 Million". So I don't wanna hear any "it's not working for me when I press the hotkeys" bitching, OK? Thanks. NOTE: The reason you are required to be in-game when you press Numpad 7/9 is the fact that a thread is running the thread is not hit if you are in CE's window. Click on some other page (like the LOADOUT page), then return to the SKILLS page you'll see the update's now reflected. Once set, go back in-game, then press Numpad 9 to encrypt/write them back to the game. You can now alter them to the values you want.(note this step is optional I put it there just so you can see the values in CE) While in-game, press Numpad 7 (you can change the hotkeys in the script, before enabling it) so all the resources are decrypted/read.GRW.CT TU17_Silex 3365616 (added resources processing) (122.94 KiB) Downloaded 8407 times Will see if I really want to also update the table. Make no sense to instruct on it if there's no interest In case you don't know what to do with them or want to compile them, PM me. ![]()
Side note - Do you ever host a meetup in Portland? I too reside here (too much orb today!) and am interested if there’s something local. Because they are able to pick up many different skills with relative ease, it becomes more difficult for them to decide what to do with themselves.” says the Enneagram Institute page on the subject, which is an essentialist definition of multipotentiality! “Ironically, Sevens’ wide-ranging curiosity and ability to learn quickly can also create problems for them. I hit the mark consistently as a 7 on the enneagram as well, though the more I learn the more I see it as a bit of stereo/typecasting. Thus I have more on hand knowledge of this from being subjected to various sorts of tests throughout the years. My mum has been obsessed with personality typing for decades, I think in an effort to make sense of the people around her that she struggled to understand. ![]() I think shared characteristics do not a homogenous group make! I’ve grown more and more sensory sensitive in the last couple of years, and fall into the HSP spectrum by turn but as a child and adult I’ve consistently scored as an ENTP - almost the exact opposite of an INFJ! HSP+asthma+allergies have put a damper on my extroversion, to my resignation, but nonetheless I find ways to find my people fix despite becoming functionally more introverted. Your Turnĭo you think multipotentialites tend to be certain “types” within frameworks such as Myers-Briggs, Enneagram, astrology, HSP, GT, etc.? Do you fit into the “typical” multipod types in each of these frameworks?Ĭliftonstrengths mbti personality personality testing So maybe it is possible to find overlap between multipotentialites and other groups. We struggle with similar issues, and we do tend to be curious, lifelong learners. And that’s kind of what’s beautiful about our community: how different we are from one another. Honestly though, I think to a large degree, we’re all over the place. I don’t know a ton about Myers-Briggs, but I bet you guys have some ideas about which letters might correspond with the multipod mind. Perhaps there are tendencies toward certain categories or “types” within the multipotentialite community. Plus as an astute friend recently pointed out, it might seem to me like everybody is an INFJ simply because INFJs are the sort of people who are likely to be into personality testing… Does that mean that all multipotentialites are NFJs? Absolutely not. I seem to meet an awful lot of other NFJs in the Puttylike community. On the other hand, I am, without question, an HSP.Īnd I’m an INFJ. Someone on Twitter the other day asked me if I was a Gemini. ![]() ![]() ![]() I even spoke with an Enneagram expert once who told me that the idea that all multipods are Type 7s is a misconception based largely on how people perceive us from the outside (flighty, scattered, excitable, etc.) as opposed to how we actually test. I found this funny because when I did the Enneagram test, I was a Type 4. I once got a rather rude email from a man insisting that multipotentialites are simply Enneagram Type 7s (his implication being that my work is irrelevant since I stumbled upon nothing new). In other words, share your thoughts in the comments and let’s get a discussion going!Ī day doesn’t go by when someone doesn’t ask me about the overlap between multipotentialites and some other label or categorical framework: personality testing, astrology, Gifted and Talented, introversion, HSP… This is going to be less of a traditional, authoritative piece and more of an intellectual inquiry and hopefully fodder for collaboration and idea-exchange. I’m not sure that’s the best idea, but I’m in the mood. So Grendel and I are cozied up on the bed, and I’ve decided to write a blog post. It’s a beautiful summer day, here in Portland, Oregon, but I’ve come down with a cold. Full disclosure: I probably have a fever right now. |